More gaming news and updatesĬheck out the latest from Mic, like this article about why popular Overwatch streamers are jumping ship to PlayerUnknown’s Battlegrounds. The fact that they’re funny is just icing on the cake. In order to preserve the experience that Undertale gives players, it’s only right that the trophies should be divorced from the actual choices the game forces you to make. This would grant you an out that the game itself is very careful not to provide you by design. Instead of having to admit to yourself that you went back and completed the Genocide route because deep down you were curious to see what would happen, you could simply say you were doing it for the trophy instead. If Undertale were to provide you with trophies for exploring each of these endings, the intent becomes muddled. If you go back to destroy the world after saving it, you’re forced to confront how shallow your first quest was, how self-serving the peace you created.” “The victories you earn along one path or the other become hollow: If you try to make peace after you murder everything in a quest for power, the peace you find will be a lie. “If you want both? You can’t have that,” the developer continues. Undertale assumes you have the conviction to justify your choice, but it does force you to make one in order to get anything other than a dissatisfying neutral ending.
“These endings could both be regarded as ‘good’ endings, provided that in each case you actually believe in the ethos you were playing with,” Problem Machine argues. But as developer Problem Machine lays out in its Undertale post-mortem, this is the entire point behind Undertale’s design philosophy: Having to deal with the consequences brought on by curiosity for the rest of the time you own the game? That’s pretty intense. If you’re a fan of branching storylines in games, this might come as a shock. Picking the latter ending permanently affects all subsequent playthroughs, even if you choose to become a pacifist after the fact. The other ending is one you get for being a real heartless bastard who butchers everything in your path.
Ps4 trophy hunter game share Ps4#
Undertale PS4 Trophies: Prescribing a route through trophies would defeat the entire point of the gameĪs anyone who’s played Undertale will tell you, the game has two “true” endings: one you receive for sparing every monster (yes, every one) you come across and befriending the game’s major NPCs. If you’re a diehard trophy hunter, this might be a little disappointing, but there’s a very good reason for this. The platinum achievement, “Don’t You Have Anything Better to Do?” is awarded for collecting all other achievements and features the Annoying Dog, an in-game avatar for Fox, wearing a cool pair of sunglasses.
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The full list of achievements has since been released, and only involves visiting areas you’re required to go to by the game, collecting items - any items - and donating money to an area called the Dog Shrine.